Fire Elemental

Immune: Fire. Double damage: Cold
You may spend an action point to roll 2d20 on an initiative check; use use the higher result.
+10 base land speed (ex)
Light fortification (ex)
Burn: you may light objects ablaze with a move action. range: touch (Supernatural)
Darkvision: 60’
DR 10/Magic
Boost—Burning blade (see ToB pg 52). Swift Action – for remainder of round, melee attacks deal +1d6 + HD fire damage
+2 Dex, +2 Wis

Fire Elemental

GDL Eberron GregoryLaffrenzen